![]() ![]() ![]() They're all pretty simple, which is good, because you'll need a certain number of Credits to reach some areas. Small displays will show you what's required, and you simply need to find or make the necessary objects. There are loads of optional Credits to find peppered across the school, too. You can take on certain assignments within classes, and these reward you with Credits, basically just a mark that you've achieved something. While Cosmonious High isn't particularly long, there's a nice sense of progression as you find new characters, various collectibles, and toys to mess around with.Īnother measure of progression is in earning Credits. The overall effect is that the game becomes a sort of soft Metroidvania unlocking new abilities gives you more ways to interact with your surroundings, and thus discover new parts of the school that were previously sealed off. However, you can go at your own pace, and are never punished for playing hooky. You're often given a gentle push towards classrooms, which are largely where the meat of the game takes place and often where you'll discover new Prismi powers. The game's structure is non-linear, and it actively encourages you to explore the school without any real guidance. There are many abilities like this to unlock as you make your way through the adventure. Your first ability, then? You can now shoot water from your hands. For example, upon arrival at Cosmonious High, the bus crashes into the side of the school, causing a large fire. As a Prismi, you're capable of adapting to your surroundings, developing new abilities on the fly in reaction to certain situations. You play as a new arrival at the titular school, an intergalactic institution for aliens of all shapes and sizes. You can feel that same core running through Cosmonious High, a PSVR2 launch game that emphasises free-flowing fun. It's widely regarded as one of the medium's early successes, giving the player lots of things to interact with and entertaining spaces in which to play. ![]() ![]() Cosmonious High itself launches on March 31 on Quest 2 and PC VR.Developer Owlchemy Labs quickly found a winning formula with its virtual reality titles, most notably Job Simulator. Last week we also sat down with the Owlchemy team to discuss designing Cosmonious High, detailing new interactions and technical hurdles that the team faced. We recently went hands-on with the game’s opening hour, which we certainly enjoyed though were left eager to see how the game opens up once you get more powers and unlock new classes. These aren’t the only powers you’ll find in the final game, of course, though Owlchemy is being coy on what other abilities you’ll be able to discover. Beyond that, we get a look at telekinesis and resize, the latter of which really lets you cause havoc. Crystal, meanwhile, can be used to draw in 3D space a little like Tilt Brush, whilst ice can be combined with water to fire ice cubes. The trailer shows some of the first powers you’ll get, like water that not only lets you put out fires but can even be mixed with chemicals and elements to shoot world-altering jets of liquid or paint to redecorate rooms. Get a look at just some of the abilities waiting for you in the game below. In the studio’s follow-up to Vacation Simulator, you play as the newest student at an alien school, and discover the ability to summon elements and other powers as you go about completing classes. We’ve got an exclusive look at some of the powers of Owlchemy Labs’ new VR game, Cosmonious High. ![]()
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